Sep 17, 2007, 06:01 AM // 06:01
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#21
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Karmaniac
This however doesn't make me laugh one bit. For the sake of an argument lets say that -10AL is approximately 15% more damage taken and -20AL about 30% more. Why would I ever use this in pve?
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Anyone who plays paragon correctly will tell you their paragon is rarely the target of a pve mob. Or anyone that has played with a paragon hero will have noticed that the hero never really needs to be healed aside from the occasional damaged caused by AoE or the spreading of hexes. *If* -20 was 30% more damage, There's Nothing To Fear! would cancel out that out anyway. It's not like you're 106 AL paragon even needs the 35% damage reduction of a maxed Sunspear Track currently anyway.
Or, you can just press your escape key and stop attacking to regain your 20 armour if the mob for some reason decides your 86 armour is suddenly squisher than the rest of your 60 AL group.
Quote:
Originally Posted by Karmaniac
It costs 25e, requires another shout to maintain and 25% IAS is as low as they get.
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I am quite fond of people who seem to think that the 25 energy to throw up Aggressive Refrain is a big deal, as well as the upkeep required to maintain it.
Recently I went on a trip to clear the Fissure of Woe in hopes of attaining the monument in recognition of completing every last quest in the god's realm. When we accepted our last quest reward, the timer was at 3 hours. My Aggressive Refrain dropped maybe three times when we were returning to grab quest rewards or someone went AFK for whatever reason and I forgot to use a chant/shout because I was browsing other windows/TV/vent chatter. So overall I would've spent a grand total of 100 energy for a 3 hour 25% IAS with no drawbacks.
Let's compare that to the alternatives you proposed:
Flurry: 5 energy every 5 seconds (so after a few minutes, you've already spent more energy than I did in three hours) for a slighty faster attack rate and an energy upkeep that forces a zealous weapon (as any warrior that has used Flurry in the past will tell you, zealous is necessary to maintain Flurry nonstop in a battle and both paragon and warrior have 2 pips of energy regen). The alternative to a zealous weapon is the paragon's leadership attribute, returning energy whenever you use a chant or shout. However, if you're using shouts and chants to gain energy to maintain your IAS, why aren't you just using Aggressive Refrain in the first place so all of that energy you're using can be put towards the other skills on your bar? For kicks, Wild Throw/Strike/Blow ends Flurry, nothing can stop my Aggressive Refrain if I am paying any sort of attention.
Flail: 0 spec strength, it's up for 5 seconds. Every 5 seconds you need to take a strike of adrenaline from your other pools to maintain Flail. Adrenaline that is used to gain energy to use skills, or adrenaline to pump out attacks (paragons do have great DPS for those who just toss their excess points into Spear Mastery). In addition to the Wild skills, slower adrenaline gain means you can't get your IAS in effect quick enough nor can you maintain it well enough. Any blocks, kiting enemies, or blind/blurred also means you're not building adrenaline whereas all I have to is hit a chant/shout on recharge to maintain my Aggressive Refrain. Or build 4 adrenaline for Go For The Eyes! every 21 seconds (assuming 12 leadership spec on most paragons) and then hit an enemy to reset my echo's counter.
Soldier's Fury: Using your elite slot to attack 8% faster (and in the long run, you'll be spending more energy again than I am with Aggressive Refrain). It needs a shout or chant to work, which is also what keeps Aggressive Refrain up. It also takes a second to cast, which means that it could in theory be interrupted. I have Aggressive Refrain in effect before my entire party loads into the map so no chance of it being interrupted as we have not engaged any mobs. Oh, and I can inflict a Deep Wound with Cruel Spear or give an unstrippable 50% block with Defensive Anthem since my elite slot is free.
If you want to argue that I'm spending energy to maintain my Aggressive Refrain, I wouldn't bother. Any 5 energy chant is giving me energy, as well as any adrenaline shout used once combat begins.
Quote:
Originally Posted by Karmaniac
Against lvl 28 monsters dying 15-30% faster does seem awfully high price to pay for such a trifle benefit.
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Again, if the paragons you've seen play choose to stand in AoEs they should be more concerned about learning how to play. Paragons don't get attacked in PvE unless you literally are not paying attention (which does happen since they take very little thinking to play effectively, you may nod off when paragoning).
Quote:
Originally Posted by Karmaniac
In addition there's the psychological aspect to consider. People do recognize patterns. If paragons get nerfed in every single update does it really encourage people play them? I think not. If 50% of paragons stop playing them after every nerf it won't be very long before the paragon forum is two people telling each other sugar coated lies how against all evidence paragons are still the best profession in gw.
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If the only thing that's going to get hit for paragons to make them as balanced as the community wants is this -10 or -20 while attacking, then people should really wake up and try this broken profession themselves.
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Sep 17, 2007, 06:45 AM // 06:45
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#22
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La-Li-Lu-Le-Lo
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To put it short (and as blunt as I can without getting myself banned for life)...
Thanks to TNTF, Paragons are the most powerful profession in Guild Wars PvE, bar none. Thanks to Aggressive Refrain and Leadership, Paragons are one of the most powerful professions in the game itself, when you get down to the basics and start crunching numbers about how much damage you can pump out with them, combined with the amount of support you can crank out with the adrenaline you gain from the increased attack speed (assuming you aren't Blind half the time or more from Eruption, or something) and the energy you gain from using that adrenaline. You essentially have everything you need in one bar of eight skills (some of the following may vary depending on the skills you choose): healing, damage, self protection, party protection, party damage augmentation, energy management, IAS... The works. I'm not a hardcore PvP player like some of the other people who post on these kinds of subjects, but even I can see how horribly strong the profession is (though admittedly, it does have its faults).
If you think Paragons are bad because of the nerfs, or dead, you are wrong, and need to review some game basics.
__________________
Stay Breezy
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Sep 17, 2007, 02:24 PM // 14:24
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#23
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Paragons are not TNTF... no more dead than monks are without healing seed.
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Sep 17, 2007, 05:54 PM // 17:54
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#24
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Night of The Apocalypse [NOTA]
Profession: P/
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Quote:
Originally Posted by R!ghteous Ind!gnation
Paragons are not TNTF... no more dead than monks are without healing seed.
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Agreed. I'm fairly certain that Paragons are not defined by ONE skill, not to mention a PvE-only skill.
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Sep 17, 2007, 10:04 PM // 22:04
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#26
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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Quote:
Originally Posted by Racthoh
So overall I would've spent a grand total of 100 energy for a 3 hour 25% IAS with no drawbacks.
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I think your math would be a little off on this. You would need to add in the shouts to upkeep refrain also. Which just by guess would put you well over 300e to do such a thing, you are not fighting all the time in FoW there are some empty spots where you just have to keep up the refrain, its not all the time you can use adrenaline based shouts to keep it up. I do however use Aggresive most of the time, UNLESS I am with another para then I run Soldier's Fury as his shouts will fuel me.
Also it is not in my quote but you said Soldier's has a 1 sec cast time which means it can be interrupted, but at a 5 sec recharge it really does not matter, even if it gets hit with distracting shot.
pink
Last edited by Mr Pink57; Sep 17, 2007 at 10:07 PM // 22:07..
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Sep 18, 2007, 12:43 AM // 00:43
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#28
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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It's a shame all these paragon lovers actually WANT to see them get more nerfs...Shame Shame~
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Sep 18, 2007, 02:08 AM // 02:08
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#29
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Ascalonian Squire
Join Date: Jul 2007
Location: Georgia, United States
Guild: League Of Commanders [LoC]
Profession: P/
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I think most of high end Paragons will agree that we dont want our skills nerfed to death or truly overpowered skills we just want to be effective.
Paragon is getting hit because of passive defences in PvP
Paragon is basically passive defence thus we get the nerf bat and get the short end of the stick.
But they dont realize that further nerfing these skills cause the popularity and the want of the class decreases although we know we can hold our own even after these nerfs the people who dont give paragons a chance cant see that.
So a combination of the Nerfs+PuG mindset is what kills wonderfull classes and keeps the same boring Holy Trinity.......
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Sep 18, 2007, 02:16 AM // 02:16
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#30
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I thought this was a general thread about the paragon as a whole. OP, if that skill 'made' the paragon, you'll have a lot of flames coming your way :S
There have been threads like these for Mesmers and Ritualists, both were shot down
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Sep 18, 2007, 03:58 AM // 03:58
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#31
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Frost Gate Guardian
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im not trying to say that paragon's are deead in PvP, personally i like to PvE in HM sometimes, that is where TNTF came out in my bars. It allowed me to skip my prot monk, and just use 2 healing monks.
when i said dead, i meant in pve as this is not a pvp forum, so to all of you who have related anything to pvp, you are wrong, paragons might jsut be the best pvp character a team can get,(monks not included).
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Sep 18, 2007, 04:44 AM // 04:44
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#32
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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It just means an 8 second gap in the TntF cover that can be filled with ToF, Incoming! (dumb) or at worst a Monk Prot.
The good thing is that this is PvE, the mobs aren't smart enough to save their spike for that 8 second gap.
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Sep 18, 2007, 05:21 PM // 17:21
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#33
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Aren't PvE only skills fairly new to the game?
I don't even recall them existing when I used to play, before December of 2006.
Surely Paragons had a use before then, new as Nightfall was, that somebody can remember.
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Sep 18, 2007, 07:16 PM // 19:16
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#34
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Sifow Chan
It's a shame all these paragon lovers actually WANT to see them get more nerfs...Shame Shame~
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It's a shame that some people can't tell what's good for a game.
Aggressive Refrain and TNTF need(ed) nerfs.
Other paragon skills do need buffing, and I think there are many who will agree that the paragon skill list has weak links.
The Paragon has:
Spears (1 handed ranged weapon with huge DPS)
IAS (always up)
Shields and AL (106 base easily)
Energy management (shout for energy)
Great passive skills.
Yeah, it's got some weaknesses too, and they're typecast, but that'll happen for any class. "Can't Touch This!" is cute but ultimately useless (excepting very odd areas, solo), "Help Me!" is laughable and so on - yeah, there are weak/useless skills in their lineup. I don't play paragon enough to know them inside out, but sticking one in as a hero makes everything easier, so they've got to be working alright.
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Sep 18, 2007, 08:17 PM // 20:17
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#35
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Karmaniac
Not that paragons didn't have good or even great skills just that they have so many mediocre and poor ones that virtually only one build can exist.
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It's not all that different for any other profession, especially the expansion ones. Most professions only have a handful of good strategies. The difference is that, for whatever reason, the community for those different professions tends to celebrate really bad bars, while the Paragon community cries that its bad bars are, well, bad. Sure, Motivation is pretty bad, but looking through that skill list is no different than looking through Blood or Air Magic. Defining a profession by its concentrations of tripe instead of its good skills is just being silly.
Quote:
Originally Posted by hotman
when i said dead, i meant in pve
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Paragons are awesome in PvE. If you think they're bad in PvE it's probably because you're bad at Guild Wars. Paragons are unwanted in pugs in part because most Paragons run awful bars, the rest being the general PUG population being very set in their (generally very bad) ways.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Sep 18, 2007 at 08:24 PM // 20:24..
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Sep 19, 2007, 12:46 AM // 00:46
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#36
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Frost Gate Guardian
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Ok, I'm not bad at Guild Wars so dont even.
I was wondering the community's opinion on this subject, I never stated either way. EVER. Look at my posts they never say if I thought they were dead, I will always use my paragon, even if it becomes nerfed to death and it can only throw sick spears at the foe.
Next time do not jump to conclusions when I never stated either way.
For everyone bringing up points to support the paragon's life, I thank you.
Next time Ensign, don't jump to conclusions on my opinion, I personally think that they are alive and well, as i stated earlier, I was wondering the opinion of the community, not trying to turn this into a flame fest.
-hotman
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Sep 19, 2007, 04:09 AM // 04:09
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#37
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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what the hell.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 19, 2007, 04:37 AM // 04:37
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#38
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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paragons are poorly designed from the get-go. in fact, this profession shouldn't even have left the drawing board.
let's see, we have a profession that has effective ~100 armor, essentially unlimited energy, can attack at range with warrior-like DPS and spike damage, can layer on passive defense, and as well as buffing the living daylights out of everything around them. aka: this profession is broken, and very poorly designed.
about the best solution for them is to scrap it completely and design it from scratch: lower armor to 70, destroy its natural e-management, lower energy pool to 20, and raise energy regen to 4. much of a paragon's passive defense buffs are so powerful because they can be spammed on recharge, fueled by their built in e-management. taking that away and they'll have to pick and choose when and how to use them, instead of standing in the middle of their party and button mash. lowering their armor will make them easier to kill, which helps keep them in check.
granted, the above will never happen. so, the other way to balance this profession is to nerf all their skills into the ground. which btw, i'd happily support.
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Sep 19, 2007, 09:26 AM // 09:26
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#39
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Netherlands
Profession: E/
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Quote:
Originally Posted by Faer
Thanks to TNTF, Paragons are the most powerful profession in Guild Wars PvE, bar none.
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I think FA + Save Yourselves! is alot more powerfull then even pre-nerf TNTF on a paragon. If they really want to 'balance' pve they should look at that skill, make it tied to strength or something because having 100AF on the rest of the party pretty much all the time is pretty crazy.
Quote:
Originally Posted by Ensign
"Paragons are unwanted in pugs in part because most Paragons run awful bars"
"The Paragon is dead in PvE because a vast majority of Paragon proponents are very, very, very, very bad at Guild Wars."
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Though I agree with most of what you're saying these statements dont sound like they are based on any kind of facts. There are alot of terrible players in this game but I dont believe its worse with paragons then any other class.
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Sep 19, 2007, 10:47 AM // 10:47
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#40
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by zling
paragorns
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Please learn how to spell PARAGON. Sorry - just really bugged me.
Quote:
Originally Posted by moriz
paragons are poorly designed from the get-go. in fact, this profession shouldn't even have left the drawing board.
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The Paragon is an in-keeping class for the continent of Elona. It is unlike most other classes and I feel should be in the game. I've read about the idea to give Aggressive Refrain an armour penalty. Well, would this really matter in PvE? I mean really? I usually take a Mesmer, and almost always a BHA interrupt ranger into missions / explorable areas. If the Armour penalty on AR would be to "balance PvP to make Paragons more susceptable to AoEs and spikes"...when it comes to PvE...I would have to say..."What AoEs?" Norgu, Zho, and Pyre, whoever I choose to take along generally deal with any AoE threat. As for the consequences of the Armor Penalty in PvP...*shrugs*...not my problem .
In response to the OP, and others, I don't consider the Paragon dead in PvE...they're a long way off that. The only nerf I ever felt strongly about when it comes to Paragons was that to "Incoming!". I felt, and still do feel, they should have completely changed the functionality of that elite instead of making it almost obsolete. Well, either that or just deleted that elite from the game, and replaced it with another.
Paragons are far from dead in PvE...in a literal sense also. How many people have noticed if you take General Morgahn or Hayda with you...they stay alive the longest...many times the Paragon Hero has been the last one standing in a party-wipe situation...for a considerable amount of time.
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